Thanks to the new skeletal animation system, athletes can express emotions through gestures and facial expressions. Each of them is similar to its real prototype, not only externally, but also in terms of the plasticity of movements and even in the style of play. Spectators, coaches and substitutes react violently to what is happening, clouds are moving across the sky, the illumination changes depending on the time of day … The players look like they are alive. Now life is in full swing not only on the field, but also around it. This eight-bit period of FIFA history ended, and now the game has reached a qualitatively different level. One of the most noticeable and important features of the game was the lineups: each team had the right lineup, including even reserve players or players who had played at least once in the qualifying tournament. Then the indoor football mode was turned on, and polygonal player models began to be used, with motion capture technology.įurther more – it became possible to edit teams and individual players using the internal game editor, 16 different stadiums appeared in the game, artificial intelligence was improved and the “Road to World Cup” mode was added, which includes all licensed national teams – members of FIFA. For example, clubs from eight national leagues have been added, the players appeared with real names and positions corresponding to their real prototypes. However, after a couple of years the situation began to improve. At that time, it used the most advanced engine, but of course the graphics and animation, and the gameplay itself, were far from modern standards. The first game in the FIFA series came out in 1993.
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